Released in 2012 by SuperCell, Clash of Clans is a freemium strategy game, focused on building and attacking cities. It’s been five years since the game was released but it still hasn’t come down from the top 100 on the app store. Let’s find out why the game is still loved by millions of people.
Gameplay
The game starts off with a tutorial where you get to learn the mechanics of the game. You have to build your village from scratch using resources such as elixir and gold. You can collect these resources using elixir collectors and gold mines. You can solely focus on building your base or attacking other players or a mix of both. Resources can also be obtained from other players by invading their bases. To attack the bases of other players, you need to build barracks and army camps. Read more about how to get unlimited gems in Clash of Clans.
Square Enix has reported a massive $33 million loss for the period ending September 30th.
The substantial drop appears to stem from a restructuring effort at new studio Luminous Productions, which seems to have shifted focus to develop large, high-budget triple-A games.
IGG’s 2013 strategy title Castle Clash has reached over $550 million revenue worldwide across Android and iOS.
That’s thanks to a report by Sensor Tower, which reveals that Castle Clash experienced a four per cent growth year-over-year during this year’s third quarter.
ePlay Digital Inc. is pleased to confirm meetings have been arranged with some of the largest gaming and social media enterprises in China as well as Chinese hedge funds that specialize in sports and esports investments.
The company will be in China the week of Nov 19 discussing ePlay Digital and its flagship mobile game and technology platform, Big Shot™. Meetings will be conducted in multiple cities.
Korean publisher NCSoft has announced five new mobile games to drive growth in 2019.
The Investor reports that the company’s lineup includes Lineage 2M, Aion 2, Blade & Soul 2, Blade & Soul M, and Blade & Soul S – based on three of the company’s existing MMORPG franchises.
Niantic’s location-based augmented reality catch ‘em all Pokemon Go earned roughly $73 million worldwide in October 2018.
Sensor Tower reports that this is a 67 per cent increase in revenue over the same period last year when the title earned $43.6 million globally.